TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (11, 12), (12, 11)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6536 chars)
Updated plan: Start with a settlement at a high-value intersection with diverse resources. Focus on getting brick and wood early for roads, aim to expand toward ports. Consider aiming for longest road as a victory point strategy.
LLM chose action 2: Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Start with a settlement at a high-value intersection with diverse resources. Focus on getting brick and wood early for roads, aim to expand toward ports. Consider aiming for longest road as a victory point strategy.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])

ROADS:
- 🔴 RED: (11, 12), (12, 11)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2929 chars)
Updated plan: Build initial road toward node 9 to gain access to wood resources. Next, extend toward node 8 for a potential settlement with access to wood and sheep. Long-term, aim for access to either the wood port or sheep port while developing a road network that can support longest road.
LLM chose action 1: Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  Build initial road toward node 9 to gain access to wood resources. Next, extend toward node 8 for a potential settlement with access to wood and sheep. Long-term, aim for access to either the wood port or sheep port while developing a road network that can support longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])

ROADS:
- 🔴 RED: (11, 12), (12, 11)
- 🔵 BLUE: (2, 9), (9, 2)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-45):

Game state prepared for LLM (length: 6738 chars)
Updated plan: Build initial settlement at node 52 to gain access to wood (10), ore (11), and brick (5) with strong production probability. This complements my first settlement's sheep and wheat production. The wood port access will be valuable for trading excess wood. Next, focus on road expansion toward promising resource hexes and securing additional settlements early to establish a strong resource engine.
LLM chose action 44: Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Build initial settlement at node 52 to gain access to wood (10), ore (11), and brick (5) with strong production probability. This complements my first settlement's sheep and wheat production. The wood port access will be valuable for trading excess wood. Next, focus on road expansion toward promising resource hexes and securing additional settlements early to establish a strong resource engine.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: (11, 12), (12, 11)
- 🔵 BLUE: (2, 9), (9, 2)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3220 chars)
Updated plan: Build initial road at edge (51, 52) to expand toward wood (10) and ore (11). Next, aim to collect resources for road to node 51 and eventually place a settlement there. Focus on obtaining ore to complement my existing resources for city upgrades. Consider development cards if I collect ore, wheat, and sheep.
LLM chose action 2: Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 3 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build initial road at edge (51, 52) to expand toward wood (10) and ore (11). Next, aim to collect resources for road to node 51 and eventually place a settlement there. Focus on obtaining ore to complement my existing resources for city upgrades. Consider development cards if I collect ore, wheat, and sheep.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: (11, 12), (12, 11), (7, 8), (8, 7), (12, 13), (13, 12)
- 🔵 BLUE: (2, 9), (9, 2), (51, 52), (52, 51)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3518 chars)
Updated plan: Build road at edge (50, 51) to continue toward node 51, where I'll eventually place a settlement to gain ore (11) and additional wood (10) production. After that, I'll focus on collecting resources for another road to complete the path to node 51, then build a settlement there. Long-term, I'll aim for city upgrades once I have reliable ore production.
LLM chose action 5: Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 11 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Build road at edge (50, 51) to continue toward node 51, where I'll eventually place a settlement to gain ore (11) and additional wood (10) production. After that, I'll focus on collecting resources for another road to complete the path to node 51, then build a settlement there. Long-term, I'll aim for city upgrades once I have reliable ore production.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: (11, 12), (12, 11), (7, 8), (8, 7), (12, 13), (13, 12), (13, 14), (14, 13)
- 🔵 BLUE: (2, 9), (9, 2), (51, 52), (52, 51), (50, 51), (51, 50)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3948 chars)
Updated plan: Continue with road building toward node 51 to gain ore(11) and wood(10) production. Block RED's brick production to slow their expansion while I build toward my target. Once I secure node 51, I'll focus on city upgrades with the new ore production.
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 19 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with road building toward node 51 to gain ore(11) and wood(10) production. Block RED's brick production to slow their expansion while I build toward my target. Once I secure node 51, I'll focus on city upgrades with the new ore production.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (2, 9), (9, 2), (51, 52), (52, 51), (50, 51), (51, 50)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3506 chars)
Updated plan: Build road at edge (23, 52) to continue progress toward node 51 for ore(11) and wood(10) production. After securing node 51, I'll focus on city upgrades with the new ore production and utilize my wood port for efficient trading.
LLM chose action 4: Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 33 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Build road at edge (23, 52) to continue progress toward node 51 for ore(11) and wood(10) production. After securing node 51, I'll focus on city upgrades with the new ore production and utilize my wood port for efficient trading.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: (2, 9), (9, 2), (51, 52), (52, 51), (50, 51), (51, 50), (23, 52), (52, 23)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🧱BRICK, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3848 chars)
Updated plan: Build road at edge (23, 52) to continue progress toward node 51 for ore(11) and wood(10) production. After securing node 51, focus on city upgrades with the new ore production and utilize my wood port. In the short term, disrupt RED's brick production to slow their expansion.
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 35 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build road at edge (23, 52) to continue progress toward node 51 for ore(11) and wood(10) production. After securing node 51, focus on city upgrades with the new ore production and utilize my wood port. In the short term, disrupt RED's brick production to slow their expansion.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: (2, 9), (9, 2), (51, 52), (52, 51), (50, 51), (51, 50), (23, 52), (52, 23)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🧱BRICK, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [4] Trade port: Give 4 🧱BRICK for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3342 chars)
Updated plan: End turn to collect more resources. With my current production, I should focus on gathering wood and sheep. Once I have these, build a settlement at node 51 to access ore production. Then focus on city upgrades and developing a road network to compete for longest road.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 37 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  End turn to collect more resources. With my current production, I should focus on gathering wood and sheep. Once I have these, build a settlement at node 51 to access ore production. Then focus on city upgrades and developing a road network to compete for longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: (2, 9), (9, 2), (51, 52), (52, 51), (50, 51), (51, 50), (23, 52), (52, 23)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 5 🧱BRICK, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [4] Trade port: Give 4 🧱BRICK for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3335 chars)
Updated plan: Trade 4 brick for 1 wood this turn. On future turns, use the wood and remaining brick to build roads toward node 51. Once I have sheep, build a settlement at node 51 to access ore production. Then focus on city upgrades and developing road network to compete for longest road.
LLM chose action 4: Trade port: Give 4 🧱BRICK for 1 🌲WOOD
TURN 37 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Trade 4 brick for 1 wood this turn. On future turns, use the wood and remaining brick to build roads toward node 51. Once I have sheep, build a settlement at node 51 to access ore production. Then focus on city upgrades and developing road network to compete for longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: (2, 9), (9, 2), (51, 52), (52, 51), (50, 51), (51, 50), (23, 52), (52, 23)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3665 chars)
Updated plan: Continue extending road network toward node 51 by building a settlement there to access ore production. Once I have ore, focus on city upgrades and developing road network to compete for longest road. Consider development card purchases when I have wheat + sheep + ore.
LLM chose action 8: Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 41 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue extending road network toward node 51 by building a settlement there to access ore production. Once I have ore, focus on city upgrades and developing road network to compete for longest road. Consider development card purchases when I have wheat + sheep + ore.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 3 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3841 chars)
Updated plan: Continue extending road network toward node 51 to access ore production. Block RED's brick production to slow down their expansion. Once I have ore, focus on city upgrades and developing road network to compete for longest road. Consider development card purchases when I have wheat + sheep + ore.
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
TURN 41 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue extending road network toward node 51 to access ore production. Block RED's brick production to slow down their expansion. Once I have ore, focus on city upgrades and developing road network to compete for longest road. Consider development card purchases when I have wheat + sheep + ore.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1) 🔍               🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [10] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [11] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [12] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [13] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-13):

Game state prepared for LLM (length: 3923 chars)
Updated plan: Continue extending road network toward node 51 to access ore production. Build road at edge (22, 23) to get closer to ore hex. Work toward city upgrades once I secure ore access. Watch for development card opportunities. Consider blocking RED at critical junctions while expanding my network.
LLM chose action 6: Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 45 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue extending road network toward node 51 to access ore production. Build road at edge (22, 23) to get closer to ore hex. Work toward city upgrades once I secure ore access. Watch for development card opportunities. Consider blocking RED at critical junctions while expanding my network.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🧱2, ⛏️3[⭐], 🌾8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3752 chars)
Updated plan: Continue extending road toward node 23 to access ore production at hex (1, 0, -1). After building this road, collect resources for a settlement at node 23. Once I have ore production, focus on city upgrades and development cards. Continue using my wood port for efficient trades when needed.
LLM chose action 7: Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 53 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue extending road toward node 23 to access ore production at hex (1, 0, -1). After building this road, collect resources for a settlement at node 23. Once I have ore production, focus on city upgrades and development cards. Continue using my wood port for efficient trades when needed.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🧱2, ⛏️3[⭐], 🌾8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3976 chars)
Updated plan: Continue extending road toward node 23 to access ore production at hex (1, 0, -1). After building this road, collect resources for a settlement at node 23. Once I have ore production, focus on city upgrades and development cards. Meanwhile, disrupt RED's brick production to slow their progress. Continue using my wood port for efficient trades when needed.
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
TURN 53 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue extending road toward node 23 to access ore production at hex (1, 0, -1). After building this road, collect resources for a settlement at node 23. Once I have ore production, focus on city upgrades and development cards. Meanwhile, disrupt RED's brick production to slow their progress. Continue using my wood port for efficient trades when needed.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1) 🔍               🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🧱2, ⛏️3[⭐], 🌾8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🧱BRICK, 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [2] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3432 chars)
Updated plan: Continue extending road toward node 23 to access ore production. After trading wheat for wood, I'll build a road on my next turn. Once I have access to ore production, I'll focus on city upgrades and development cards to catch up to RED's lead.
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
TURN 53 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue extending road toward node 23 to access ore production. After trading wheat for wood, I'll build a road on my next turn. Once I have access to ore production, I'll focus on city upgrades and development cards to catch up to RED's lead.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1) 🔍               🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🧱2, ⛏️3[⭐], 🌾8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 3 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3759 chars)
Updated plan: Build road at edge (20, 22) to continue progress toward node 23 for ore access. On future turns:
1. Continue building toward node 23 to establish a settlement there
2. Leverage the ore production to build cities
3. Start investing in development cards for potential knights and victory points
4. Consider extending roads to compete for longest road as a longer-term strategy
LLM chose action 9: Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 61 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Build road at edge (20, 22) to continue progress toward node 23 for ore access. On future turns:
1. Continue building toward node 23 to establish a settlement there
2. Leverage the ore production to build cities
3. Start investing in development cards for potential knights and victory points
4. Consider extending roads to compete for longest road as a longer-term strategy
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏙️ at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🧱2, ⛏️3[⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🧱2, 🌲11[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 6)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4141 chars)
Updated plan: 1. Block RED's brick production to slow their progress
2. Continue building road at edge (20, 22) toward node 23 for ore access
3. Focus on establishing settlement at node 23 next
4. Then work toward city upgrades and development cards
5. Look for opportunities to break RED's longest road
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 65 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block RED's brick production to slow their progress
2. Continue building road at edge (20, 22) toward node 23 for ore access
3. Focus on establishing settlement at node 23 next
4. Then work toward city upgrades and development cards
5. Look for opportunities to break RED's longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1)                 🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0) 🔍                ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏙️ at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🧱2, ⛏️3[⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🧱2, 🌲11[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 6)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4065 chars)
Updated plan: 1. Block RED's brick production at 🧱8 hex to slow their progress
2. Continue building road at edge (20, 22) toward node 23 for ore access
3. Establish settlement at node 23 next
4. Then work toward city upgrades and development cards
5. Look for opportunities to break RED's longest road
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
TURN 65 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's brick production at 🧱8 hex to slow their progress
2. Continue building road at edge (20, 22) toward node 23 for ore access
3. Establish settlement at node 23 next
4. Then work toward city upgrades and development cards
5. Look for opportunities to break RED's longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1) 🔍               🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏙️ at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🧱2, ⛏️3[⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🧱2, 🌲11[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 6)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3920 chars)
Updated plan: 1. Continue expanding toward node 23 to access ore (⛏️11)
2. Build settlement at node 23 next when resources allow
3. Work toward breaking RED's longest road to remove 2 VP
4. Focus on development cards and city upgrades once we have ore access
LLM chose action 7: Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 67 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue expanding toward node 23 to access ore (⛏️11)
2. Build settlement at node 23 next when resources allow
3. Work toward breaking RED's longest road to remove 2 VP
4. Focus on development cards and city upgrades once we have ore access
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️4 (0, -2, 2)                🐑4 (1, -2, 1)                 🌲9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑6 (-1, -1, 2)                🧱8 (0, -1, 1) 🔍               🌾3 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾12 (-1, 0, 1)                🐑5 (0, 0, 0)                  ⛏️11 (1, 0, -1)               🌲10 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                🧱2 (-1, 1, 0)                 🌲11 (0, 1, -1)                🏜️- (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾8 (-2, 2, 0)                 🌾9 (-1, 2, -1)                🌲10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 11 (produces: 🧱8[⭐⭐⭐], ⛏️4[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾3[⭐], 🌲9[⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏙️ at node 13 (produces: 🌾12, 🐑6[⭐⭐⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🧱2, ⛏️3[⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🧱2, 🌲11[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 2 (produces: 🐑5[⭐⭐], 🌾3[⭐], 🧱8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 52 (produces: 🌲10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: 20 roads (too many to list)
- 🔵 BLUE: 18 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 40, 44, 48, 49, 28, 29}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 2:1 🌾 WHEAT Port: nodes {38, 39}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔵 has access)

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3813 chars)
Updated plan: 1. Build road at edge (0, 20) this turn
2. Next turn gather resources for road to node 23
3. Build settlement at node 23 to access ore (⛏️11)
4. Work toward breaking RED's longest road
5. Focus on development cards and city upgrades once we have ore
LLM chose action 4: Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │    70 │     10 │       2 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        2.00 │       3.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   2.00 │        2.00 │       0.00 │     0.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     193.00 │     70.00 │ 375.920 secs  
            ╵           ╵               
